AI Insights · Timothy · April 2022
Top 5 Superhero Games on iOS in Brazil - Q1 2022
Explore the performance trends of the top 5 superhero games on iOS in Brazil during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 superhero games on the iOS platform in Brazil showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at their metrics.
Marvel Contest of Champions from Kabam Games, Inc. saw a fluctuating trend in weekly revenue, peaking at approximately $13.3K in the final week of March. Weekly downloads experienced a gradual decline, starting with 5.6K in late December and ending with 2.6K in the last week of March. Active users showed a slight decrease from around 15K to 12.7K over the quarter.
MARVEL Strike Force: Squad RPG by Scopely, Inc. exhibited a mixed trend in revenue, starting at $8K in late December and dipping to as low as $875 in early March before recovering to approximately $5.2K by the end of March. Downloads began with 1.6K and saw a significant drop to around 129 in early March, eventually rising to 1K in the last week of March. Active users fluctuated, peaking at 3.8K in mid-January and ending the quarter at 2.6K.
Miraculous Ladybug & Cat Noir from Crazy Labs maintained a relatively steady weekly revenue, averaging around $450-$500. Downloads varied, with a peak of 3.6K in mid-February and a low of 1.1K in early January. Active users saw an increase from 12.5K in early January to nearly 20K in mid-February, stabilizing around 13.4K by the end of March.
One-Punch Man: Road to Hero 2.0 by NATASKY GAMES LIMITED experienced a notable peak in revenue, reaching $1K in late March, while weekly downloads remained fairly low, peaking at 685 in early January and declining to 154 by the end of March. Active users showed a downward trend from 2.3K in mid-January to 1.4K by the end of March.
MARVEL Future Fight by Netmarble Corporation had a stable revenue trend with a peak of $1.5K in mid-January. Downloads were low, starting at 1.6K in late December and dropping to 85 in early March before slightly improving to 215 by the end of March. Active users decreased from 11.7K in late December to 8.4K by the end of March.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.